pub enum PlayerSpecifier {
All {},
Any {},
EachOpponent {},
ObjectController(PlayerSpecifierObjectController),
TargetOpponent {},
ObjectOwner(PlayerSpecifierObjectOwner),
ToYourLeft {},
ToYourRight {},
You {},
}Expand description
Fixme: doc
Variants§
All
Any
EachOpponent
ObjectController(PlayerSpecifierObjectController)
TargetOpponent
ObjectOwner(PlayerSpecifierObjectOwner)
ToYourLeft
ToYourRight
You
Trait Implementations§
Source§impl AbilityTreeNode for PlayerSpecifier
impl AbilityTreeNode for PlayerSpecifier
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerSpecifier
impl Clone for PlayerSpecifier
Source§fn clone(&self) -> PlayerSpecifier
fn clone(&self) -> PlayerSpecifier
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerSpecifier
impl Debug for PlayerSpecifier
Source§impl<'de> Deserialize<'de> for PlayerSpecifier
impl<'de> Deserialize<'de> for PlayerSpecifier
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerSpecifier
Available on crate feature parser only.
impl DummyInit for PlayerSpecifier
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl Idris for PlayerSpecifier
impl Idris for PlayerSpecifier
Source§impl PartialEq for PlayerSpecifier
impl PartialEq for PlayerSpecifier
Source§impl Serialize for PlayerSpecifier
impl Serialize for PlayerSpecifier
impl Eq for PlayerSpecifier
impl StructuralPartialEq for PlayerSpecifier
Auto Trait Implementations§
impl Freeze for PlayerSpecifier
impl RefUnwindSafe for PlayerSpecifier
impl Send for PlayerSpecifier
impl Sync for PlayerSpecifier
impl Unpin for PlayerSpecifier
impl UnwindSafe for PlayerSpecifier
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more