pub struct PlayerSpecifierObjectOwner {
pub object: Box<ObjectReference>,
}Fields§
§object: Box<ObjectReference>Trait Implementations§
Source§impl AbilityTreeNode for PlayerSpecifierObjectOwner
impl AbilityTreeNode for PlayerSpecifierObjectOwner
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerSpecifierObjectOwner
impl Clone for PlayerSpecifierObjectOwner
Source§fn clone(&self) -> PlayerSpecifierObjectOwner
fn clone(&self) -> PlayerSpecifierObjectOwner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerSpecifierObjectOwner
impl Debug for PlayerSpecifierObjectOwner
Source§impl<'de> Deserialize<'de> for PlayerSpecifierObjectOwner
impl<'de> Deserialize<'de> for PlayerSpecifierObjectOwner
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerSpecifierObjectOwner
Available on crate feature parser only.
impl DummyInit for PlayerSpecifierObjectOwner
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl Idris for PlayerSpecifierObjectOwner
impl Idris for PlayerSpecifierObjectOwner
impl Eq for PlayerSpecifierObjectOwner
impl StructuralPartialEq for PlayerSpecifierObjectOwner
Auto Trait Implementations§
impl Freeze for PlayerSpecifierObjectOwner
impl RefUnwindSafe for PlayerSpecifierObjectOwner
impl Send for PlayerSpecifierObjectOwner
impl Sync for PlayerSpecifierObjectOwner
impl Unpin for PlayerSpecifierObjectOwner
impl UnwindSafe for PlayerSpecifierObjectOwner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more