pub enum ObjectReference {
SelfReferencing(SelfReferencingObject),
ObjectAttachedTo(ObjectAttachedTo),
SpecifiedObj(SpecifiedObject),
PreviouslyMentionned(PreviouslyMentionnedObject),
}Expand description
An object reference is a way to refer to one or more objects in the game.
Objects can be anything like cards, tokens, emblems, spells on the stack, etc.
Whenever an ability will refer to objects, they will almost always use object references.
Variants§
SelfReferencing(SelfReferencingObject)
ObjectAttachedTo(ObjectAttachedTo)
SpecifiedObj(SpecifiedObject)
PreviouslyMentionned(PreviouslyMentionnedObject)
Trait Implementations§
Source§impl AbilityTreeNode for ObjectReference
impl AbilityTreeNode for ObjectReference
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for ObjectReference
impl Clone for ObjectReference
Source§fn clone(&self) -> ObjectReference
fn clone(&self) -> ObjectReference
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ObjectReference
impl Debug for ObjectReference
Source§impl<'de> Deserialize<'de> for ObjectReference
impl<'de> Deserialize<'de> for ObjectReference
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for ObjectReference
Available on crate feature parser only.
impl DummyInit for ObjectReference
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl PartialEq for ObjectReference
impl PartialEq for ObjectReference
Source§impl Serialize for ObjectReference
impl Serialize for ObjectReference
impl Eq for ObjectReference
impl StructuralPartialEq for ObjectReference
Auto Trait Implementations§
impl Freeze for ObjectReference
impl RefUnwindSafe for ObjectReference
impl Send for ObjectReference
impl Sync for ObjectReference
impl Unpin for ObjectReference
impl UnwindSafe for ObjectReference
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more