Modules§
- ability
- card_
layout - colors
- conditional
- cost
- event
- imperative
- number
- object
- player
- statement
- terminals
- time
- type_
line - zone
Structs§
- Ability
Tree - One or more abilities.
Enums§
- Node
Kind - This enum lists all the possible nodes of the ability tree.
Constants§
- MAX_
CHILDREN_ PER_ NODE - Maximum number of children a single node can have.
- MAX_
NODE_ DATA_ SIZE - Maximim size for the node data.
Traits§
- Ability
Tree Node - Trait to reunite all the types of the ability trees to a single “node” type.