pub enum NodeKind {
Show 123 variants
_EmptyNode,
_NoneNode,
Ability,
AbilityKind,
AbilityTree,
AbilityWordAbility,
ActivatedAbility,
CastSpecifier,
CharacteristicDefiningAbility,
ChooseImperative,
Colors,
Condition,
Conditional,
ConditionalIf,
ConditionalUnless,
ConditionalImperative,
ContinuousEffect,
ContinuousEffectKind,
ContinuousEffectModifyObject,
ContinuousEffectReplacementEvent,
ControlSpecifier,
Cost,
CostModification,
CostModificationCostMore,
CostModificationCostLess,
CostModificationCostSet,
CostModificationEffect,
CounterKind,
CounterOnPermanent,
CounterOnPermanentReplacement,
CountSpecifierIdMarker,
CountSpecifier(CountSpecifier),
CreateTokensEvent,
CreatureAction,
CreatureActionEvent,
CreatureAttacksAction,
CreatureDiesAction,
CreatureDealsCombatDamageAction,
DamagesDealt,
DealsDamageImperative,
DestroyImperative,
EffectEventSource,
EntersTheBattlefieldEvent,
Event,
EventReplacement,
EventSource,
EventSourceReferenceIdMarker,
EventSourceReference(EventSourceReference),
ExileImperative,
ExileFollowUp,
ExileFollowUpReturn,
ExpandedKeywordAbilityIdMarker,
ExpandedKeywordAbility(StandaloneKeywordAbility),
ConditionEventOccured,
ConditionObjectMatchSpecifier,
GainLifeImperative,
GenerateContinuousEffectImperative,
Imperative,
ImperativeList,
ImperativeChoices,
KeywordAbilityIdMarker,
KeywordAbility(KeywordAbilityNodeKind),
LifeGainedEvent,
ManaCost,
MayAbility,
MtgData(MtgDataNodeKind),
NumberIdMarker,
NumberOfResolutions(NumberOfResolutions),
NumberOfResolutionsIdMarker,
Number(Number),
ObjectAbilitiesModification,
ObjectCharacteristicModification,
ObjectGainAbility,
ObjectReference,
ObjectSpecifier,
ObjectSpecifiers,
OwnedZone,
PlayerAction,
PlayerActionEvent,
PlayerAttacksAction,
PlayerCastsSpellEvent,
PlayerEventSource,
PlayerSpecifier(PlayerSpecifier),
PlayerSpecifierIdMarker,
PlayerSpecifierObjectController,
PlayerSpecifierObjectOwner,
PowerToughnessModifiers,
PowerToughnessModifiersMinusMinus,
PowerToughnessModifiersMinusPlus,
PowerToughnessModifiersPlusMinus,
PowerToughnessModifiersPlusPlus,
PowerToughnessModifiersSet,
PreviouslyMentionnedCounter,
PreviouslyMentionnedObject,
PreviouslyMentionnedToken,
PutCounterOnPermanentEvent,
PutCountersImperative,
RemovableCounterKind,
RemovableCounterOnPermanent,
ReplacableImperatives,
ReplacedTokenKind,
ReturnImperative,
SacrificeImperative,
SpecifiedObject,
SpecifierAndList,
SpecifierOrList,
SpecifierOrOfAndList,
SpellAbility,
Statement,
StaticAbility,
StaticAbilityKind,
Terminal(TerminalNodeKind),
ThisIsYourTurn,
TokenCreation,
TokenCreationReplacement,
TokenLayout,
TriggerCondition,
TriggeredAbility,
TypeLineIdMarker,
TypeLine(TypeLineNodeKind),
UnlessConditional,
ZoneReferenceIdMarker,
ZoneReference(ZoneReference),
}Expand description
This enum lists all the possible nodes of the ability tree.
The goal of this enum is to distribute an unique identifier to all node kinds.
The [idris_derive::Idris] implements the idris::Idris trait for this enum,
providing a unique id for each variant, allowing to get that variant through this enum.
The id is distributed recursively to all variants that are unnamed with a single field.
Sometimes, it is desired to have an id for an enum node, but we also want to distribute ids to all variants of this node, since its the kind of node that carries enum only.
To do this, we create two variants, an IdMarker variant to give the node an id, and a variant that use the idris derive to recusrively add the nodes to all child variants.
Variants§
_EmptyNode
A special “no node” kind.
It’s sometimes usefull to put “blank spaces” nodes when providing children.
Check the crate::ability_tree::AbilityTreeNode::children implementation of the
crate::ability_tree::object::SpecifierOrOfAndList for an example.
The node is placed first so that idris will give him the symbolic id 0.
_NoneNode
The none node is another speical case of node, that does not mean that there is no node, but rather that there could have been something, but instead the none variant is present.