NodeKind

Enum NodeKind 

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pub enum NodeKind {
Show 123 variants _EmptyNode, _NoneNode, Ability, AbilityKind, AbilityTree, AbilityWordAbility, ActivatedAbility, CastSpecifier, CharacteristicDefiningAbility, ChooseImperative, Colors, Condition, Conditional, ConditionalIf, ConditionalUnless, ConditionalImperative, ContinuousEffect, ContinuousEffectKind, ContinuousEffectModifyObject, ContinuousEffectReplacementEvent, ControlSpecifier, Cost, CostModification, CostModificationCostMore, CostModificationCostLess, CostModificationCostSet, CostModificationEffect, CounterKind, CounterOnPermanent, CounterOnPermanentReplacement, CountSpecifierIdMarker, CountSpecifier(CountSpecifier), CreateTokensEvent, CreatureAction, CreatureActionEvent, CreatureAttacksAction, CreatureDiesAction, CreatureDealsCombatDamageAction, DamagesDealt, DealsDamageImperative, DestroyImperative, EffectEventSource, EntersTheBattlefieldEvent, Event, EventReplacement, EventSource, EventSourceReferenceIdMarker, EventSourceReference(EventSourceReference), ExileImperative, ExileFollowUp, ExileFollowUpReturn, ExpandedKeywordAbilityIdMarker, ExpandedKeywordAbility(StandaloneKeywordAbility), ConditionEventOccured, ConditionObjectMatchSpecifier, GainLifeImperative, GenerateContinuousEffectImperative, Imperative, ImperativeList, ImperativeChoices, KeywordAbilityIdMarker, KeywordAbility(KeywordAbilityNodeKind), LifeGainedEvent, ManaCost, MayAbility, MtgData(MtgDataNodeKind), NumberIdMarker, NumberOfResolutions(NumberOfResolutions), NumberOfResolutionsIdMarker, Number(Number), ObjectAbilitiesModification, ObjectCharacteristicModification, ObjectGainAbility, ObjectReference, ObjectSpecifier, ObjectSpecifiers, OwnedZone, PlayerAction, PlayerActionEvent, PlayerAttacksAction, PlayerCastsSpellEvent, PlayerEventSource, PlayerSpecifier(PlayerSpecifier), PlayerSpecifierIdMarker, PlayerSpecifierObjectController, PlayerSpecifierObjectOwner, PowerToughnessModifiers, PowerToughnessModifiersMinusMinus, PowerToughnessModifiersMinusPlus, PowerToughnessModifiersPlusMinus, PowerToughnessModifiersPlusPlus, PowerToughnessModifiersSet, PreviouslyMentionnedCounter, PreviouslyMentionnedObject, PreviouslyMentionnedToken, PutCounterOnPermanentEvent, PutCountersImperative, RemovableCounterKind, RemovableCounterOnPermanent, ReplacableImperatives, ReplacedTokenKind, ReturnImperative, SacrificeImperative, SpecifiedObject, SpecifierAndList, SpecifierOrList, SpecifierOrOfAndList, SpellAbility, Statement, StaticAbility, StaticAbilityKind, Terminal(TerminalNodeKind), ThisIsYourTurn, TokenCreation, TokenCreationReplacement, TokenLayout, TriggerCondition, TriggeredAbility, TypeLineIdMarker, TypeLine(TypeLineNodeKind), UnlessConditional, ZoneReferenceIdMarker, ZoneReference(ZoneReference),
}
Expand description

This enum lists all the possible nodes of the ability tree.

The goal of this enum is to distribute an unique identifier to all node kinds. The [idris_derive::Idris] implements the idris::Idris trait for this enum, providing a unique id for each variant, allowing to get that variant through this enum.

The id is distributed recursively to all variants that are unnamed with a single field.

Sometimes, it is desired to have an id for an enum node, but we also want to distribute ids to all variants of this node, since its the kind of node that carries enum only.

To do this, we create two variants, an IdMarker variant to give the node an id, and a variant that use the idris derive to recusrively add the nodes to all child variants.

Variants§

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_EmptyNode

A special “no node” kind.

It’s sometimes usefull to put “blank spaces” nodes when providing children. Check the crate::ability_tree::AbilityTreeNode::children implementation of the crate::ability_tree::object::SpecifierOrOfAndList for an example.

The node is placed first so that idris will give him the symbolic id 0.

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_NoneNode

The none node is another speical case of node, that does not mean that there is no node, but rather that there could have been something, but instead the none variant is present.

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Ability

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AbilityKind

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AbilityTree

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AbilityWordAbility

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ActivatedAbility

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CastSpecifier

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CharacteristicDefiningAbility

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ChooseImperative

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Colors

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Condition

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Conditional

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ConditionalIf

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ConditionalUnless

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ConditionalImperative

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ContinuousEffect

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ContinuousEffectKind

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ContinuousEffectModifyObject

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ContinuousEffectReplacementEvent

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ControlSpecifier

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Cost

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CostModification

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CostModificationCostMore

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CostModificationCostLess

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CostModificationCostSet

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CostModificationEffect

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CounterKind

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CounterOnPermanent

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CounterOnPermanentReplacement

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CountSpecifierIdMarker

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CountSpecifier(CountSpecifier)

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CreateTokensEvent

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CreatureAction

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CreatureActionEvent

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CreatureAttacksAction

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CreatureDiesAction

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CreatureDealsCombatDamageAction

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DamagesDealt

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DealsDamageImperative

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DestroyImperative

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EffectEventSource

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EntersTheBattlefieldEvent

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Event

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EventReplacement

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EventSource

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EventSourceReferenceIdMarker

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EventSourceReference(EventSourceReference)

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ExileImperative

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ExileFollowUp

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ExileFollowUpReturn

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ExpandedKeywordAbilityIdMarker

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ExpandedKeywordAbility(StandaloneKeywordAbility)

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ConditionEventOccured

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ConditionObjectMatchSpecifier

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GainLifeImperative

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GenerateContinuousEffectImperative

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Imperative

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ImperativeList

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ImperativeChoices

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KeywordAbilityIdMarker

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KeywordAbility(KeywordAbilityNodeKind)

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LifeGainedEvent

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ManaCost

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MayAbility

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MtgData(MtgDataNodeKind)

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NumberIdMarker

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NumberOfResolutions(NumberOfResolutions)

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NumberOfResolutionsIdMarker

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Number(Number)

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ObjectAbilitiesModification

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ObjectCharacteristicModification

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ObjectGainAbility

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ObjectReference

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ObjectSpecifier

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ObjectSpecifiers

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OwnedZone

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PlayerAction

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PlayerActionEvent

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PlayerAttacksAction

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PlayerCastsSpellEvent

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PlayerEventSource

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PlayerSpecifier(PlayerSpecifier)

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PlayerSpecifierIdMarker

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PlayerSpecifierObjectController

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PlayerSpecifierObjectOwner

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PowerToughnessModifiers

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PowerToughnessModifiersMinusMinus

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PowerToughnessModifiersMinusPlus

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PowerToughnessModifiersPlusMinus

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PowerToughnessModifiersPlusPlus

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PowerToughnessModifiersSet

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PreviouslyMentionnedCounter

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PreviouslyMentionnedObject

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PreviouslyMentionnedToken

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PutCounterOnPermanentEvent

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PutCountersImperative

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RemovableCounterKind

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RemovableCounterOnPermanent

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ReplacableImperatives

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ReplacedTokenKind

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ReturnImperative

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SacrificeImperative

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SpecifiedObject

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SpecifierAndList

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SpecifierOrList

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SpecifierOrOfAndList

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SpellAbility

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Statement

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StaticAbility

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StaticAbilityKind

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Terminal(TerminalNodeKind)

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ThisIsYourTurn

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TokenCreation

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TokenCreationReplacement

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TokenLayout

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TriggerCondition

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TriggeredAbility

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TypeLineIdMarker

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TypeLine(TypeLineNodeKind)

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UnlessConditional

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ZoneReferenceIdMarker

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ZoneReference(ZoneReference)

Trait Implementations§

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impl Clone for NodeKind

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fn clone(&self) -> NodeKind

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Idris for NodeKind

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const COUNT: usize

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fn id(&self) -> usize

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fn name_from_id(id: usize) -> &'static str

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impl PartialEq for NodeKind

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fn eq(&self, other: &NodeKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for NodeKind

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impl StructuralPartialEq for NodeKind

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.