Structs§
- Choose
Imperative - Fixme: doc
- Counter
OnPermanent - An amount and a kind of counters to be put on a permanent.
- Create
Token Imperative - Imperative to create tokens.
- Damages
Dealt - Single damage dealing action.
- Deals
Damage Imperative - Imperative to deal damage to things.
- Destroy
Imperative - Fixme: doc
- Discard
Imperative - Imperative to draw cards or make a player draw cards.
- Draw
Imperative - Imperative to draw cards or make a player draw cards.
- Exile
Follow UpReturn - Follow up to return an object after exiling it.
- Exile
Imperative - Fixme: doc
- Gain
Life Imperative - Imperative to draw cards or make a player draw cards.
- Generate
Continuous Effect Imperative - Imperative to draw cards or make a player draw cards.
- Imperative
List - An imperative list is a list of imperative that should be executed.
- PutCounters
Imperative - Imperative to put counters on objects.
- Removable
Counter OnPermanent - An amount and a kind of counters to be put on a permanent.
- Remove
Counters Imperative - Imperative to put counters on objects.
- Return
Imperative - Fixme: doc
- Sacrifice
Imperative - Fixme: doc
- Token
Creation - A kind of created token as well as an amount for this token.
Enums§
- Counter
Kind - Kind of counter that is put on a permanent.
- Created
Token Kind - The kind of token that we shall create with a token creation imperative.
- Exile
Follow Up - List of things that can happen after exiling stuff
- Imperative
- An imperative is an instruction a player must follow. It represents something that shall be done, and can appear in many places: In spell / ability resolution, in costs, etc.
- Removable
Counter Kind - Kind of counter that is put on a permanent.