pub struct PlayerSpecifierObjectController {
pub object: Box<ObjectReference>,
}Fields§
§object: Box<ObjectReference>Trait Implementations§
Source§impl AbilityTreeNode for PlayerSpecifierObjectController
impl AbilityTreeNode for PlayerSpecifierObjectController
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerSpecifierObjectController
impl Clone for PlayerSpecifierObjectController
Source§fn clone(&self) -> PlayerSpecifierObjectController
fn clone(&self) -> PlayerSpecifierObjectController
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for PlayerSpecifierObjectController
impl<'de> Deserialize<'de> for PlayerSpecifierObjectController
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerSpecifierObjectController
Available on crate feature parser only.
impl DummyInit for PlayerSpecifierObjectController
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl PartialEq for PlayerSpecifierObjectController
impl PartialEq for PlayerSpecifierObjectController
Source§fn eq(&self, other: &PlayerSpecifierObjectController) -> bool
fn eq(&self, other: &PlayerSpecifierObjectController) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for PlayerSpecifierObjectController
impl StructuralPartialEq for PlayerSpecifierObjectController
Auto Trait Implementations§
impl Freeze for PlayerSpecifierObjectController
impl RefUnwindSafe for PlayerSpecifierObjectController
impl Send for PlayerSpecifierObjectController
impl Sync for PlayerSpecifierObjectController
impl Unpin for PlayerSpecifierObjectController
impl UnwindSafe for PlayerSpecifierObjectController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more