pub struct PlayerActionEvent {
pub player: PlayerSpecifier,
pub action: PlayerAction,
}Expand description
Events related to Player foing actions.
Player events includes attacking, drawing cards, etc.
Fields§
§player: PlayerSpecifier§action: PlayerActionTrait Implementations§
Source§impl AbilityTreeNode for PlayerActionEvent
impl AbilityTreeNode for PlayerActionEvent
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerActionEvent
impl Clone for PlayerActionEvent
Source§fn clone(&self) -> PlayerActionEvent
fn clone(&self) -> PlayerActionEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerActionEvent
impl Debug for PlayerActionEvent
Source§impl<'de> Deserialize<'de> for PlayerActionEvent
impl<'de> Deserialize<'de> for PlayerActionEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerActionEvent
Available on crate feature parser only.
impl DummyInit for PlayerActionEvent
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl PartialEq for PlayerActionEvent
impl PartialEq for PlayerActionEvent
Source§impl Serialize for PlayerActionEvent
impl Serialize for PlayerActionEvent
impl Eq for PlayerActionEvent
impl StructuralPartialEq for PlayerActionEvent
Auto Trait Implementations§
impl Freeze for PlayerActionEvent
impl RefUnwindSafe for PlayerActionEvent
impl Send for PlayerActionEvent
impl Sync for PlayerActionEvent
impl Unpin for PlayerActionEvent
impl UnwindSafe for PlayerActionEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more