pub enum PlayerAction {
Attacks(PlayerAttacksAction),
CastsSpell(PlayerCastsSpellEvent),
}Variants§
Attacks(PlayerAttacksAction)
CastsSpell(PlayerCastsSpellEvent)
Trait Implementations§
Source§impl AbilityTreeNode for PlayerAction
impl AbilityTreeNode for PlayerAction
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerAction
impl Clone for PlayerAction
Source§fn clone(&self) -> PlayerAction
fn clone(&self) -> PlayerAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerAction
impl Debug for PlayerAction
Source§impl<'de> Deserialize<'de> for PlayerAction
impl<'de> Deserialize<'de> for PlayerAction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerAction
Available on crate feature parser only.
impl DummyInit for PlayerAction
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl PartialEq for PlayerAction
impl PartialEq for PlayerAction
Source§impl Serialize for PlayerAction
impl Serialize for PlayerAction
impl Eq for PlayerAction
impl StructuralPartialEq for PlayerAction
Auto Trait Implementations§
impl Freeze for PlayerAction
impl RefUnwindSafe for PlayerAction
impl Send for PlayerAction
impl Sync for PlayerAction
impl Unpin for PlayerAction
impl UnwindSafe for PlayerAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more