pub struct PlayerEventSource {
pub player: PlayerSpecifier,
}Expand description
Fixme: doc
Fields§
§player: PlayerSpecifierTrait Implementations§
Source§impl AbilityTreeNode for PlayerEventSource
impl AbilityTreeNode for PlayerEventSource
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl Clone for PlayerEventSource
impl Clone for PlayerEventSource
Source§fn clone(&self) -> PlayerEventSource
fn clone(&self) -> PlayerEventSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerEventSource
impl Debug for PlayerEventSource
Source§impl<'de> Deserialize<'de> for PlayerEventSource
impl<'de> Deserialize<'de> for PlayerEventSource
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DummyInit for PlayerEventSource
Available on crate feature parser only.
impl DummyInit for PlayerEventSource
Available on crate feature
parser only.fn dummy_init() -> Self
Source§impl PartialEq for PlayerEventSource
impl PartialEq for PlayerEventSource
Source§impl Serialize for PlayerEventSource
impl Serialize for PlayerEventSource
impl Eq for PlayerEventSource
impl StructuralPartialEq for PlayerEventSource
Auto Trait Implementations§
impl Freeze for PlayerEventSource
impl RefUnwindSafe for PlayerEventSource
impl Send for PlayerEventSource
impl Sync for PlayerEventSource
impl Unpin for PlayerEventSource
impl UnwindSafe for PlayerEventSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more