pub enum Cost {
ManaCost(ManaCost),
Imperative(Imperative),
}Expand description
A cost is something that need to be paid.
It may be a mana cost (paying mana), or any imperative that requires the player to do something (discard a card, sacrifice a creature…)
Variants§
ManaCost(ManaCost)
Imperative(Imperative)
Trait Implementations§
Source§impl AbilityTreeNode for Cost
impl AbilityTreeNode for Cost
Source§fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
fn children(&self) -> ArrayVec<&dyn AbilityTreeNode, MAX_CHILDREN_PER_NODE>
Get all of the nodes children, as abstract ability tree node. Read more
Source§fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
fn display(&self, out: &mut TreeFormatter<'_>) -> Result<()>
Display the ability tree in a human readable manner into the given output. Read more
Source§fn node_tag(&self) -> &'static str
fn node_tag(&self) -> &'static str
The node tag is a simple one word string that indicates what kind of node it is. Read more
Source§fn node_description(&self) -> String
fn node_description(&self) -> String
The node name is more advanced version of the tag, and can allocate memory to dynamically
changed based on the nodes internals. Read more
Source§impl<'de> Deserialize<'de> for Cost
impl<'de> Deserialize<'de> for Cost
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Cost
impl StructuralPartialEq for Cost
Auto Trait Implementations§
impl Freeze for Cost
impl RefUnwindSafe for Cost
impl Send for Cost
impl Sync for Cost
impl Unpin for Cost
impl UnwindSafe for Cost
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more